Celebrating 25 Years of Crash Bandicoot

This year marks the 25th anniversary of one of the most well-known mutant marsupials in the world – Crash Bandicoot! Spinning his way onto screens September 1996, this platform game, developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation, follows Crash on his mission to defeat his creator, Dr Neo Cortex, foiling his plot for world domination whilst also rescuing his girlfriend Tawna in the process. 

With Activision marking the occasion with the Crashiversary Bundle (Microsoft/Nintendo/PlayStation) we thought we'd celebrate by sharing some fun facts about this PlayStation classic that was the catalyst for many gamers' love of gaming. 

1. Crash wasn't always a Bandicoot. 

This infamous marsupial has now stolen our hearts, but things could've been very different. In initial iterations of the character we now know as Crash, it turns out that he was actually a Wombat named Willie, and at one point also called Wuzzy.

Also in the run as a potential main character was another Tasmanian marsupial called a Potoroo. 

2. There's a reason why he has no neck.

It now seems more like a stylistic choice more than anything else, but during the developmental stages of the character, and still as a Wombat, our orange friend lost his neck. Unfortunately, due to the low on-screen resolution they opted to remove his neck completely instead gifting him with a much larger face to allow for more detailed expressions instead.

Other changes that came about for similar reasons were the colour of his fur, his lack of tail and shorter trousers. And we wouldn't have him any other way!

3. One of the levels didn't make into the original game.

If you've played the game multiple times already, perhaps the idea of an extra level sounds pretty exciting. But how does a level four times longer than all of the others and far more difficult sound? 

Well, in the original there was a level just like this called "Stormy Waters". Developed by Kurosaki, it was deemed to difficult to be included and, due to being short on time and with worries about how removing it may affect the final version, they snuck it away within the disk instead. Since then this hidden gem has been recreated (Vicarious Visions) and released as downloadable content for the Crash Bandicoot N. Sane Trilogy

4. The Japanese version of the game was a little different.

As the interest in Crash grew, so did the reach, eventually leading to a meeting with Sony in Japan. Although the game overall was rated highly, there were some adjustments that needed to be made to make it more appealing to the Japanese market.

In order to make it more appealing to this new market, some of the changes made included; making the game slightly easier; removal of all roman lettering; less edgy music; as well as adjusting the way in which the crates fell on Crash, making it less stressful for audiences. 

5. It is one of the most popular PlayStation games of all time.

With the existence of the PS5 the days of the original PlayStation feel very far away, but it's great to remember the games that made consoles everything they are today. 

Sitting alongside many other outstanding titles and having sold over 6.8 million copies worldwide, the original Crash Bandicoot ranks as the 10th most popular original PlayStation game, with Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped ranking 7th and 8th respectfully. 

Visit our shop to bring a little dash of Crash Bandicoot to your gaming set-up.


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